Thursday, January 6, 2011

Competition!

So, I've decided to have a competition. But it's a rather unusual one. The idea is that you enter (I'll explain how below) and I give you the opportunity to write a weekly skit on my blog on anything Nerf related. That's right, you get to have YOUR writing on MY blog weekly. It can be funny, informative or just a rant. To enter, simply write a short piece of writing below (in the comments section) to impress me with your writing skills. Make sure you read the conditions of entry below, and at the beginning the comment, you must write- "I have read the conditions of entry and promise to adhere to them."

The conditions of entry are as follows:
-All entrants must 'Follow' The Nerf Blog via Google friend connect.
-No major spelling errors, course language, text talk (eg. SK8TING RULZ - this makes all entries easier to read) or any insults
-Entries must be in 300 words or less
-Each entrant may only enter once
-All entries must include an email address to contact the entrant if they win (they can be written like this- sydneynerf at hotmail.com, to avoid Internet trawlers don't end up with your email address.)
-Failure to adhere to these rules will be result in deletion of the comment and immediate disqualification.

The winner will be chosen in on the 20/1/11. Any entries received prior to that date will not be counted. If you win, you can email me your skits and I will post them to the blog the same day I receive them. That's up until the time where I may eventually make you a site admin. So if that sound like good fun to you, please enter.

Good luck,
Dylan

8 comments:

  1. I have read the conditions of entry and promise to adhere to them, with one exception, 150 words is like 3 lines. (You may want to change that to like 1,000)



    Once upon a time, there was a sad, old, clear series Maverick, who was very sorrowful. He was sad because he had been separated from his family. The only way to get back to them was to go on a long and grueling boat ride. After finally saving up enough hard earned money, he finally paid his passage on a droopy and leaky vessel, and began the long journey. About 3 days into his voyage, a terribly, horribly violent storm arose out of nowhere. Needless to say, he was very seasick. When the storm ended, they had been blown far off course. Then out of nowhere a hearty Vulcan of a sailor cried, "Land Ahoy!" The Maverick staggered to the deck, and peered over the rail, and then threw up. Lifting his eyes again, he saw a rescue boat, courageously paddling towards the tired and broken hull, which had once been the ship. At the prow of the rescue boat, was his son. After a joyous reunion, his son remarked, "Your green. Not only green, but clear!" "Oh," said the now green Maverick. "But I am happy to be with you, my lovely red Recon." And they lived happily ever after, and not to mention that was the beginning of the Nerf Sonic Series.


    Zack - www.jzwt.blogspot.com Zacktubbesing at gmail.com http://jzwt.blogspot.com/2010/11/how-did-sonic-series-come-about.html

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  2. Looks great! Let's see what the others have to offer!

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  3. "I have read the conditions of entry and promise to adhere to them."

    " A young toy gun called Nerf stampede started be very naughty. It's owner swore at the stampede and replaced the batteries. The stampede started to be a good boy, only until he went to a Nerf war. The young gun made a revving noise, so the owner used his longshot. The longshot was a very good boy. The stampede got very jelious of the longshot. So the stampede decided to brake the longshot. The stampede carried the longshot and threw it off a roof. The moral of this story is that stampede's are sometime's very bad " :)

    -LostBoy-

    I have givin dylan my e-mail in a private messege.

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  4. This comment has been removed by the author.

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  5. I have read the conditions of entry and promise to adhere to them.

    Here’s something that bothers me about nerfing. Whenever we pull the Nerf guns out for a “proper” war, there’s a strong urge to don webbing vests, knee and elbow pads, holsters, and by the time you’ve put together all your gear, you’re looking like you’re about to set up perimeter in Bagdad or storm an embassy.
    Now, cool as that is, there are downsides – first and most prominently with our perception among the community. Anyone with a lick of paranoia is going to call the police or send a security guard to check you out – especially if you’re playing in a public park or on privately owned property. This problem is compounded when playing at a university or school – shootings in these places by young people (particularly in the USA) have put many people on edge in this regard. Not to mention the occasional taunt of “Go join the army!” from the peanut gallery.
    However, as I’m sure many of you are aware, there are many advantages to using military gear while nerfing. Let’s face it; our favourite hobby certainly has more in common with military action than some form of team tag – which is often how we explain the game to newcomers or non-nerfers.
    Goggles, knee and elbow pads offer great protection from bumps and stray darts; BDU trousers offer better freedom of movement and more pockets than jeans; belt pouches and webbing vests make it easy to grab another clip of darts in the middle of a round.
    So what do you do?

    agent (underscore) seth (at) hotmail (dot) com

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  6. I have read the conditions of entry and promise to adhere to them. Even so, I doubt I will beat Thorn's entrance (above) as it is pretty good.

    NOTE: This is not an insult to Nerf, simply a question of why many people ignore the good offerings of other toy companies.

    Nerf is a branch of the massive toy company Hasbro. So, naturally, they have competitors. Some of them are: Buzz Bee, Lanard, Air Zone, SDL, and loads more legitimate AND illegal rip-offs which are all competing with Nerf. This is a good thing, as the main companies (Buzz Bee, Lanard, Air Zone) help fill in the gaps in the foam-shooting toy market that Nerf leaves. Some of their products are also actually quite good, and often are sold for a cheaper price than what Nerf would sell them at. Why then, I ask, do so many people HATE Buzz Bee (in particular)? Their basic sidearms (Tek 6, Tek 10) are cheaper than their Nerf counterparts (Maverick, Spectre), yet unmodified, they provide similar ranges and capabilities. Buzz Bee offers a large range of flywheel blasters (Tommy 12, Tommy 20 full-auto, Ultimate Rapid Blast), holding monopoly over the market until the release of the Barricade, which was shown to be superior (by Nerf Mods & Reviews) toe its counterpart, the Ultimate Rapid Blast. Even so, the Tommy 20 (full auto) is still a useful blaster, as it provides cheap, automatic goodness for close-range blasting fun. Small rocket launchers are also not covered by Nerf, but Buzz Bee. Buzz Bee offers the Mega Missile, a pistol sized rocket launcher, and the Big Blast, an Alpha Trooper sized rocket launcher. Both are unchallenged by Nerf, as the only rocket launching blaster Nerf offers is the Titan, a much larger and bulkier blaster. I haven’t even mentioned Lanard or Air Zone’s offerings, which are completely unchallenged by anything Nerf offers – the ‘Triple Shot’ shotgun style blaster, the ‘Scatterblast’ grenade, the ‘Power Strike 48’, a large flywheel blaster with good range, this list goes on. So why are people so ‘Nerf or Nothing’?

    email: foreman(three)(one)(seven) (at) hotmail (dot) co (dot) uk
    NO, I don't live in the UK. It's just the email address.

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  7. "I have read the conditions of entry and promise to adhere to them."

    With the main suppressing group destroyed by a massive wave of suicide fighters, I was forced to retreat with my squad to the backup fortifications we had designated before the battle. The wave of suicide fighters had been destroyed, so left the heavy weapons and assault personnel of the enemy side. I sent my two surviving scouts to check the surrounding area for any rogue enemies while the rest of us redistributed foam bullets and reloaded our clips and drums. The scouts returned after three minutes, reporting the enemy forces had moved back to their HQ and were waiting for us to move. Pondering the ramifications of potential strategies, I ordered the scouts to continue gathering information and report to me if the enemy decided to move. When the two snipers were finished preparing their ammo caches for the inevitable battle, I sent them to protect and assist the scouts in their mission (given the scouts were only allowed Mavericks). Meanwhile, the four assault, two special operations and three heavy fighters were ready to continue, so I ordered everyone into formation D3 and we set off to investigate the sudden enemy retreat.

    Passing through the dark forested area with no sign of enemy resistance, I began to wonder what the purpose of the retreat was. Scouts reported some movement around the outer perimeter of the base and a single enemy assault squad moving into the other side of the forest, but nothing else. Increasing the tempo of our movement, I hoped to make it to the enemy base and surround them before they could finish whatever it was they were doing. Nearing the end of the forest, I noticed motion to both sides. Realizing what had happened, I ordered an immediate retreat before they could completely destroy us…

    mitman(six)(six)(six)(at)gmail(dot)com

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